Audio & podcast
Stable podcast audio and automated OBS scene switching for recording.
Researcher · Builder
I study problems through research, then build prototypes to automate repetitive work. My projects cover podcast tools, campus applications, and creator workflows.
01 — Territory
Software, audio production, and automation across the areas below.
Stable podcast audio and automated OBS scene switching for recording.
Transcripts, chapter tools, and note-taking workflows for long-form content.
Gemini, Google APIs, and small frontend/backend deployments.
MCP integrations for Godot and KiCad, built on existing open workflows.
02 — Proof
Certificates and competition results. Scroll sideways to view.
Google Gemini
Campus AI outreach and student learning programs.
IEEE Sensors
Scholarship for sensor placement modeling and related research work.
Vibe-AI-Thon
Built three products in 24 hours and won as a solo participant.
IEEE RAS
IEEE Robotics & Automation Society Chair — campus events and technical activities.
Hackathon
Team hackathon win with a shipped project and official recognition.
03 — Work
Three featured builds with video demos, followed by additional projects.
Stable host and guest audio levels for podcast recording.
Ask about this buildAutomated scene switching during podcast recording in OBS.
Ask about this build
Testing MCP-based workflows inside Godot and KiCad for creative and engineering tasks.
Open repoTranscript and chapter tools for navigating long-form recordings.
CodeAtlas →Campus lost-and-found system built during the Vibe-AI-Thon hackathon.
Repo →Game prototype based on the method-of-loci memory technique.
Repo →Voice-based mock interview practice using Gemini Live.
Details →Research depth
Co-authored Performance Evaluation of a DNN Embedding-based Speaker Identification System at KL University under faculty guidance. I worked on dataset collection, experiment runs, and model evaluation.
Presented at IC4S. Faculty-led research with my contribution focused on data and evaluation.
04 — Interests
Hands-on repair and maintenance outside my main software work — diagnosing issues, opening devices, and putting them back together.
Debugged a PS4 with a stuck optical drive — discs would not eject. Traced it to a hardware fault in the drive mechanism, repaired the assembly, and restored normal eject behavior.
Also did a full teardown: cleaned dust from the heatsink and fans, removed old thermal paste, applied fresh paste on the APU, and reassembled the console.
Disassembled a laptop for deep cleaning — removed the back panel, cleared dust from the cooling path, and reassembled without damaging connectors or ribbon cables.
Swapped a faulty LCD by sourcing a compatible panel from another laptop, aligning the bezel, and testing the display after install. Also competed in a technical hardware event and placed in the competition (photo above).
Contact
Open to internships and roles involving research and product building.